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While it is not clear what the Wintertodt is, there are multiple theories by various people in the Wintertodt Camp. The Doors of Dinh continue to seal the Winter Beast to this day. The normal rules for loss of items applies, and Hardcore Ironmen will lose their Hardcore status if they die here. The Wintertodt is considered to be a boss, not a minigame, and dying here is unsafe. Skill levels in Herblore, Fletching, Woodcutting and Construction do not affect the speed of their related activities at all, however having higher levels grant more experience (see section Experience rates). Favour with any of the cities of Great Kourend is not required. In order to help subdue the Wintertodt, players are required to have at least level 50 in Firemaking. While their magical abilities are extraordinary, their skills in other areas are limited, and thus require assistance from skilled adventurers. As servants of the sacred flame, only they know the spells required to subdue the Wintertodt, so they are heavily relied upon in the defence of Great Kourend. Players must assist pyromancers, a special group of Arceuus mages, to keep the Wintertodt at bay. According to the look-out, it is unclear what the Wintertodt actually is, but its ability to alter the weather to extremely low temperatures has earned it notoriety among the people of Great Kourend. It is located in the Northern Tundras in Great Kourend, bringing a storm of perpetual winter and unfathomable cold.
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The Wintertodt is a minigame-style boss that is fought using skills rather than combat. SMW Subobject for Howling Uses infobox: Scenery Object ID: 29308 Image: File:Howling Snow Storm.gif Is members only: true Is variant of: Wintertodt
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